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	<title>NooBTooB</title>
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	<description>Real Gamer's Talking about Real Games</description>
	<pubDate>Fri, 27 Aug 2010 05:36:21 +0000</pubDate>
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		<copyright>&#xA9;Yuzo Watanabe &amp; Tobin Coziahr </copyright>
		<managingEditor>feedback@noobtoob.com (Yuzo Watanabe &amp; Tobin Coziahr)</managingEditor>
		<webMaster>feedback@noobtoob.com(Yuzo Watanabe &amp; Tobin Coziahr)</webMaster>
		<category>Video Games</category>
		<ttl>1440</ttl>
		<itunes:keywords>games,gaming,xbox,360,ps2,ps3,wii,gamecube,ds,lite,nintendo,sony,microsoft</itunes:keywords>
		<itunes:subtitle>Weekly Independent Video Game Podcast</itunes:subtitle>
		<itunes:summary>Real Gamer's Talking about Real Games</itunes:summary>
		<itunes:author>Yuzo Watanabe &amp; Tobin Coziahr</itunes:author>
		<itunes:category text="Society &amp; Culture"/>
		<itunes:owner>
			<itunes:name>Yuzo Watanabe &amp; Tobin Coziahr</itunes:name>
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		<item>
		<title>Kane &#038; Lynch 2: Dog Days Revew</title>
		<link>http://www.noobtoob.com/2010/08/kane-lynch-2-dog-days-revew/</link>
		<comments>http://www.noobtoob.com/2010/08/kane-lynch-2-dog-days-revew/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 05:35:32 +0000</pubDate>
		<dc:creator>Locke</dc:creator>
		
		<category><![CDATA[Reviews]]></category>

		<category><![CDATA[UGC]]></category>

		<category><![CDATA[dog days]]></category>

		<category><![CDATA[kane]]></category>

		<category><![CDATA[lynch]]></category>

		<category><![CDATA[review]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.noobtoob.com/?p=441</guid>
		<description><![CDATA[by Linko64
The original Kane &#38; Lynch was met with mixed reception and even a  slight dose of controversy, following the paths of a bitter and betrayed  failed farther Kane and his medicated killing machine Lynch the game  attempt to carry its self off with all the style and charisma of a  [...]]]></description>
			<content:encoded><![CDATA[<p>by <a href="http://www.noobtoob.com/forum/profile.php?mode=viewprofile&amp;u=9654">Linko64</a></p>
<p>The original Kane &amp; Lynch was met with mixed reception and even a  slight dose of controversy, following the paths of a bitter and betrayed  failed farther Kane and his medicated killing machine Lynch the game  attempt to carry its self off with all the style and charisma of a  gritty yet slick film along the lines of Heat.</p>
<p>Good ideas where present and an inventive multiplayer also featured  however due to overwhelming technical issues and clunky gameplay the  game was doomed to the mediocre rating it received. Fast-forward to 2010  and Kane &amp; Lynch are back in Dog Days.</p>
<p>Dog Days is set in the seedy underworld of Shanghai, where since the  events of the last game, Lynch has built himself a new life and even  found love. With both Kane &amp; Lynch still having their fingers in the  criminal pie Kane comes over to meet Lynch to complete a big money arms  deal, and of course things go very wrong indeed, que guns gore murder,  betrayal and chaos on the streets of Shanghai.</p>
<p><span id="more-441"></span></p>
<p><img style="border: 1px solid #d1d7dc; width: 440px; cursor: pointer;" title="Click to View Full-Size" src="http://i912.photobucket.com/albums/ac329/Linko64/FA_Financial_18.jpg" border="0" alt="" /></p>
<p>This time around the game focus more on Lynch and tries to develop him  as a reformed character compared to the one present in Kane &amp; Lynch:  Dead Men and for the most part they do mange to make Lynch seem like a  passable character however in doing so this creates the feeling that  Kane is little more than a back seat character tagging along for the  ride. Much like their first outing Kane &amp; Lynch do interactive with  each other in a believable manner both during cut scenes and during  gameplay as they spit off one liners and witty replies, this is  testament to the strong voice acting on the show in Dog Days.</p>
<p>Voice acting aside the single player story starts of well and manages to  convey it’s self at a decent pace as it pushes players through various  different locations and with a sense of grit about them. The main issue  with the story is there’s too much going on in too little time and at  points feels very underdeveloped and a bit tacked on which takes away  from the overall experience. The gritty and gory tale of Dog Days won’t  be anything that will shock veterans of crime based movies but less  experienced people may find shock value in the scene involving some  handy knife skills and a middle aged mans ass.</p>
<p>Overall the story is good but the finale feels like an afterthought  tacked on to ensure the game met its release date deadline which can  cause a little bit of frustration and confusion. However the main issue  that involves Kane &amp; Lynch single player story is the length.  Branching to around five hours with next to no replay value is a huge  disappointment and may leave some feeling somewhat bitter or  underwhelmed after spending their hard earned cash on such a short game.</p>
<p><img style="border: 1px solid #d1d7dc; width: 440px; cursor: pointer;" title="Click to View Full-Size" src="http://i912.photobucket.com/albums/ac329/Linko64/kane-and-lynch-screenshots-3.jpg" border="0" alt="" /></p>
<p>The campaign side of Dog Days can be further enjoyed via online and  local co-op play placing you and a buddy in the shoes of Kane &amp;  Lynch. Co-op adds extra depth and enjoyment but never does Dog Days feel  like it was built with co-op in mind, there’s no co-op game mechanics  such as multiple path choices or any requirement of a joint effort to  complete a task. This makes the co-op feel a bit underdeveloped and a  bit underwhelming but never the less it’s nice to have the option. At  the time of writing this review there was a small issue with connections  being lost between co-op partners but this was not regular enough to  list as a major issue.</p>
<p>Story issues aside Dog Days gameplay is a mixed bag of good and bad. A  problem which was present in the first game makes a return in Dog Days  with a number of guns being absolutely useless as their damage is near  minim and their accuracy is woeful, this can result in some situations  where a player may be pinned down in a area and can be sitting there for  5-7 minutes trying to kill a enemy without success and this of course  leads to frustration and cries of pure confusion to why they the weapons  feel so pointless.</p>
<p>That being said towards the end of the game new weapons will become  available and for most part do mange to cause damage and be accurate  however this also highlights another issue carried over from Kane &amp;  Lynch: Dead Men and that issue is that enemies simply to do die when  they should be deader than the Sega CD. Enemies will shots to the chest  and in some cases the face only to stand back up and start firing back  like nothing has happened, this becomes a major issue when dealing with a  number of enemies in a small space and adds a bit of a negative niggle  to the gameplay experience overall.</p>
<p><img style="border: 1px solid #d1d7dc; width: 440px; cursor: pointer;" title="Click to View Full-Size" src="http://i912.photobucket.com/albums/ac329/Linko64/Kane--Lynch-2-Dog-Days.jpg" border="0" alt="" /></p>
<p>The inclusion of the ability to take hostages as meat shields may sound  like a decent feature but it quickly becomes apparent that the mechanic  doesn’t work very well due the issues with the weapons mentioned  previously. Taking a meat shield prompts Lynch (or Kane if playing in  Co-op) to draw their pistol, the main issue is the pistol is very  ineffective against enemies and very inaccurate add to this that the  meat shield doesn’t really soak up much damage and this all results in a  quite pointless game mechanic, when it comes to the Meat shield it’s  more of a thanks but no thanks situation.</p>
<p>A weakness of Dog Days comes in the form of the AI, enemies and team  mates tend to be very static and predictable and at times almost zombie  like. The AI flaws become apparent quite early on with enemies almost  presenting themselves to be filled with lead which at first provides  comedy value but after a while becomes a bit silly and comes off as lazy  on the developer’s part. AI also has the tendency to run into walls and  turn around almost in a turret like manner only to run back and  forward. When playing alone through single player Kane will be  controlled by the AI and this results in the harder difficulties being  unplayable due to the sheer stupidity of the AI as it wonders around  like a lost dog, at times the AI will decide that Kane enjoys licking  walls and sticks him in a corner starring at a surrounding wall while  players try and take on the enemies.</p>
<p>At its very worst the AI tends to lead Kane into a number of glitches  such as being stuck inside of wall or just simply not following the  player halting game progress, all of which leave the player in a state  of pure confusion and hysterical laughter. With hysterical laughter in  mind it’s at this point where the mention of the frankly surreal physics  engine bugs must be mentioned, at times enemy’s character models will  flop to the floor once killed but will continue to move limbs such as  their arms and legs. It’s hardly a game breaking bug but never the less  it’s a bug that should never of made it to the final product.</p>
<p><img style="border: 1px solid #d1d7dc; width: 440px; cursor: pointer;" title="Click to View Full-Size" src="http://i912.photobucket.com/albums/ac329/Linko64/4298760528_63221f5d5c_o.jpg" border="0" alt="" /></p>
<p>Improvements have been made to the cover system which is a little more  defined compared to Kane &amp; Lynch’s first outing however there is  still a few issues such as getting stuck onto walls and sometimes  certain obstacles almost repositioning a player when taking cover behind  it which can lead to some cheap deaths. In some cases obstacles that  look like they can be used as cover e.g. a large bin are in fact not  compatible with the cover mechanic which at times boggles the mind….as  well as earning the player a bullet in the head.<br />
The main issue however is in some places the cover system manages to  become a bit of a mess in confided spaces which results in a play flying  from cover to cover while trying to simple detach them self from a box  or a wall, the cover system on the whole feels a bit ineffective and  primitive in a games market filled with the likes of Gears of War.</p>
<p>If there is anything to entice people into picking up Dog Days it has to  be the visual style. Dog Days is presented in a amateur footage style  similar to films such as Blair Witch Project, REC and Cloverfield  however Dog Days goes one step further and adds extra layers of amateur  such as increased motion blur, static and sound distortion on loud  noises. The visual style is a thing to behold as it genuinely is  interesting and well done and also adds to the games gritty underground  feeling. Entering a brightly light room will cause the camera to blur;  explosions cause pixilation which all adds to the feeling of seeing  things through a lens.</p>
<p>The visual style also adds an extra layer of intensity when it comes to  fire fights as it engages the player and makes them feel like there on  the front line of the action. The visual style also adds a seedy look to  the backstreets of Shanghai which looks wonderfully bleak yet nicely  detailed throughout the game.</p>
<p>A highlight of Dog Days is the fantastic audio present within the game,  weapons all sound meaty and realistic and the sounds of bullets hitting  surrounding cover all sounds top notch and results in each fire fight  feeling intense throughout. The ambient sounds of Shanghai provide the  sound track to Dog Days, ranging from music played on radios to sounds  of TV’s from surrounding homes to the rain drops hitting the floor it  all sounds very satisfying and realistic adding to the overall feel of  Dog Days.</p>
<p>With a short campaign to play through Dog Days offers multiplayer in the  form of the returning and celebrated Fragile Alliance as well as  Undercover cop and Cops &amp; Robbers. All three game modes set the  scenario of criminals embarking on a heist to steal money and at this  point is where the three game modes differ.</p>
<p>Fragile Alliance returns with same basic set up of players taken up the  role of a criminal on a heist, teamed with other players it is up to you  whether you wish work as a team and split the cash at the end of the  heist or you can attempt to betray your team mates and take off with as  much cash as you can pick up. Turning traitor marks you out for your  team mates, killing traitors offers players a extra bundle of cash  however if a player is killed by a traitor they return to the game  playing as a police officer and join the AI controlled police as they  try to stop the criminals.</p>
<p><img style="border: 1px solid #d1d7dc; width: 440px; cursor: pointer;" title="Click to View Full-Size" src="http://i912.photobucket.com/albums/ac329/Linko64/kane-and-lynch-2-dog-days-npc-street-screenshot.jpg" border="0" alt="" /></p>
<p>Fragile Alliance is still an interesting concept and offers an intense  multiplayer experience as well as a major trust exercise as you keep  your eye on any potential traitors. Unfortunately much like Fragile  Alliances first appearance the AI controlled police always spawn in the  same positions and always go to the same spots making the experience a  little repetitive.</p>
<p>Undercover cop follows the same rules as Fragile Alliance with the only  key difference being one player is given the role as the undercover cop  which means victory can only be achieved by the cop being killed or by  the cop killing the criminals. Although the set up may sound a bit  stream line it is in fact the best of the multiplayer modes as the sense  of paranoia and the intensity of the heists all increase in leaps and  bounds. Playing as the Undercover Cop is interesting and challenging as  shooting anyone of the AI controlled police in a level will result in an  automatic failure, the key to winning as the Undercover cop is to blend  in with the criminals and replicate their movements’ while planning  their downfall all of which creates a entertaining experience.</p>
<p>Cops and Robbers offer the weakest experience of the three. Combining a  mixture of Fragile Alliance and Team Death Match the whole thing feels  rather clunky and messy. Players take up roles of either police officers  or criminals with the latter being tasked with yet another heist while  the police try to prevent the criminals from reaching their escape  vehicle. Killing criminals a large stash of cash is encouraged as score  is determined by cash collected through kill enemies’ and collecting  their carried stash. Overall Cops and Robbers is more of a chore to play  than the other game modes due to overlay long match making and  uninspired gameplay.</p>
<p><img style="border: 1px solid #d1d7dc; width: 440px; cursor: pointer;" title="Click to View Full-Size" src="http://i912.photobucket.com/albums/ac329/Linko64/KL2_Restaurant_6--screenshot_viewer_medium.jpg" border="0" alt="" /></p>
<p>Kane &amp; Lynch 2: Dog Days multiplayer overall adds much needed extra  game hours as well as some interesting takes on the multiplayer  landscape however all the issues of the single player section transpire  to the multiplayer making things not as enjoyable as they should be. The  concepts are all original and interesting however the execution is done  to a below average standard.</p>
<p>Further game time hours are added to Dog Days via the Arcade mode which  acts almost like a training tool for the multiplayer. Arcade Mode is at  its base a offline version of Fragile Alliance in which a player is  scored on how they perform during a heist through a number of rounds  with scores being determined by how much cash a player scoops and how  many kills they earn as well as this points are taken away from any  civilian kills or friendly fire incidents.</p>
<p><img style="border: 1px solid #d1d7dc; width: 440px; cursor: pointer;" title="Click to View Full-Size" src="http://i912.photobucket.com/albums/ac329/Linko64/FA_Financial_07A.jpg" border="0" alt="" /></p>
<p>Arcade Mode gets repetitive fast as enemy AI go to the same locations  each time making it very easy to eliminate them and friendly AI never  tries to betray anyone or indeed does anything different from round to  round. Running and gunning your way through a number of rounds on the  same map beings to make you question to why you’re not just playing the  online option which is far superior to arcade Mode. Arcade Mode as an  option feels more like a cheap way to add replay value and the whole  thing feels rather pointless, some may find it a useful aide to prepare  themselves for the online multiplayer but for most part it’s an option  worth skipping.</p>
<p>Kane &amp; Lynch 2: Dog Days as an overall game improves on some of the  issues of its predecessor but no all the issues. The clunky gameplay and  primitive cover mechanics all take away from the experience that Dog  Days have to offer. The short single player campaign does mange to  engross the player at first but the final act comes off as slap dash and  underdeveloped which is a running theme throughout Dog Days on the  whole. The unique visual style and fantastic audio are the highlights in  what is an average game that feels unfinished and unpolished.  Multiplayer offers a fresh spin on things but with the issues previously  mentioned affecting the game this too also comes off as underdeveloped.</p>
<p><img style="border: 1px solid #d1d7dc; width: 440px; cursor: pointer;" title="Click to View Full-Size" src="http://i912.photobucket.com/albums/ac329/Linko64/13004.jpg" border="0" alt="" /></p>
<p>At its best Dog Days manages to be a dark and gritty title filled with  both visual and audio treats but beyond that it’s nothing more than an  average game with gameplay issues that stifle the overall quality of the  game. That being said there is still a fun time to be had with Dog Days  as long as you can overlook the issues and niggles at the core of the  game. Dog Days will satisfy those looking for a straight forward no  nonsense gritty action game but never the less that doesn’t mean Dog  Days is anything above mediocre at best.</p>
<p>Thanks to Square Enix for supplying us with a review copy.</p>
	<p></p>
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	<p>&copy; Locke for <a href="http://www.noobtoob.com">NooBTooB</a>, 2010. |
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		</item>
		<item>
		<title>NooBTooB Ep 199 - Kane and Lynch 2, Monday Night Combat, Scott Pilgrim vs The World</title>
		<link>http://www.noobtoob.com/2010/08/noobtoob-ep-199-kane-and-lynch-2-monday-night-combat-scott-pilgrim-vs-the-world/</link>
		<comments>http://www.noobtoob.com/2010/08/noobtoob-ep-199-kane-and-lynch-2-monday-night-combat-scott-pilgrim-vs-the-world/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 07:12:11 +0000</pubDate>
		<dc:creator>yuzo</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://www.noobtoob.com/?p=440</guid>
		<description><![CDATA[Released August 23rd, 2010
Games We&#8217;ve Been Playing 

 (Multi) Kane &#38; Lynch 2: Dog Days: 4:33
 (PSN) Earthworm Jim HD: 20:30
 (XBLA) Monday Night Combat: 24:51
 (PSN) Scott Pilgrim vs. The World: 30:51

New Releases 

 (Multi) Mafia II: 36:12
 (PC) Elemental: War of Magic: 39:54
 (360) Shank: 41:59
 (WiiWare) Ivy the Kiwi: 43:46

Contests

 PAX
 Shoop [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="350" type="application/x-shockwave-flash" data="http://www.youtube.com/v/-Ifpatg_g9w"><param name="movie" value="http://www.youtube.com/v/-Ifpatg_g9w" /><param name="wmode" value="transparent" /></object></p>
<p>Released August 23rd, 2010</p>
<h2><span class="mw-headline">Games We&#8217;ve Been Playing </span></h2>
<ul>
<li> (Multi) Kane &amp; Lynch 2: Dog Days: 4:33</li>
<li> (PSN) Earthworm Jim HD: 20:30</li>
<li> (XBLA) Monday Night Combat: 24:51</li>
<li> (PSN) Scott Pilgrim vs. The World: 30:51</li>
</ul>
<h2><span class="mw-headline">New Releases </span></h2>
<ul>
<li> (Multi) Mafia II: 36:12</li>
<li> (PC) Elemental: War of Magic: 39:54</li>
<li> (360) Shank: 41:59</li>
<li> (WiiWare) Ivy the Kiwi: 43:46</li>
</ul>
<h2><span class="mw-headline">Contests</span></h2>
<ul>
<li> PAX</li>
<li> Shoop #101 (wookiemonster)
<ul>
<li> Winner: &#8220;There&#8217;s nothing left for us&#8221; by NumbNuts</li>
</ul>
</li>
</ul>
<h2><span class="mw-headline">Call Ins </span></h2>
<ul>
<li> Phone Number: 1-888-233-8480</li>
<li> E-Mail: <a class="external  text" title="mailto:feedback@noobtoob.com" rel="nofollow" href="mailto:feedback@noobtoob.com">feedback@noobtoob.com</a></li>
<li> lucien - tim schafer</li>
<li> halflife3please - deathspank rules</li>
<li> monkeyinamansuit - bioshock infinite</li>
<li> kdubs - ratchet and clank all 4 one</li>
</ul>
	<p></p>
	<hr noshade style="margin:0;height:1px" />
	<p>&copy; yuzo for <a href="http://www.noobtoob.com">NooBTooB</a>, 2010. |
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			<enclosure url="http://noobtoobfiles.com/podcasts/NooBTooB-Ep199-20100822.mp3" length="1" type="audio/mpeg"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>[youtube]-Ifpatg_g9w[/youtube]

Released August 23rd, 2010
Games We've Been Playing 

	 (Multi) Kane #38; Lynch 2: Dog Days: 4:33
	 (PSN) Earthworm Jim HD: 20:30
	 (XBLA) Monday Night Combat: ...</itunes:subtitle>
		<itunes:summary>[youtube]-Ifpatg_g9w[/youtube]

Released August 23rd, 2010
Games We've Been Playing 

	 (Multi) Kane #38; Lynch 2: Dog Days: 4:33
	 (PSN) Earthworm Jim HD: 20:30
	 (XBLA) Monday Night Combat: 24:51
	 (PSN) Scott Pilgrim vs. The World: 30:51

New Releases 

	 (Multi) Mafia II: 36:12
	 (PC) Elemental: War of Magic: 39:54
	 (360) Shank: 41:59
	 (WiiWare) Ivy the Kiwi: 43:46

Contests

	 PAX
	 Shoop #101 (wookiemonster)

	 Winner: "There's nothing left for us" by NumbNuts



Call Ins 

	 Phone Number: 1-888-233-8480
	 E-Mail: feedback@noobtoob.com
	 lucien - tim schafer
	 halflife3please - deathspank rules
	 monkeyinamansuit - bioshock infinite
	 kdubs - ratchet and clank all 4 one
</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>Yuzo Watanabe  Tobin Coziahr</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>NooBTooB Ep 198 - Starcraft 2, Hydro Thunder, Alien Swarm, Castlevania</title>
		<link>http://www.noobtoob.com/2010/08/noobtoob-ep-198-starcraft-2-hydro-thunder-alien-swarm-castlevania/</link>
		<comments>http://www.noobtoob.com/2010/08/noobtoob-ep-198-starcraft-2-hydro-thunder-alien-swarm-castlevania/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 06:47:03 +0000</pubDate>
		<dc:creator>yuzo</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://www.noobtoob.com/?p=439</guid>
		<description><![CDATA[Released August 16th, 2010
Games We&#8217;ve Been Playing 

 (PC) Starcraft 2: 2:41
 (XBLA) Hydro Thunder: Hurricane: 16:15
 (PC) Alien Swarm: 26:45
 (XBLA) Castlevania: Harmony of Despair: 31:46

New Releases 

 (Multi) Kane &#38; Lynch 2: Dog Days: 40:09
 (XBLA) Lara Croft &#38; The Guardian of Light: 43:01
 (PSN) Top Gun: 48:16
 (PC) Everquest 2 Extended: 51:35

Contests

 [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="350" type="application/x-shockwave-flash" data="http://www.youtube.com/v/lhS_XGFbEzQ"><param name="movie" value="http://www.youtube.com/v/lhS_XGFbEzQ" /><param name="wmode" value="transparent" /></object></p>
<p>Released August 16th, 2010</p>
<h2><span class="mw-headline">Games We&#8217;ve Been Playing </span></h2>
<ul>
<li> (PC) Starcraft 2: 2:41</li>
<li> (XBLA) Hydro Thunder: Hurricane: 16:15</li>
<li> (PC) Alien Swarm: 26:45</li>
<li> (XBLA) Castlevania: Harmony of Despair: 31:46</li>
</ul>
<h2><span class="mw-headline">New Releases </span></h2>
<ul>
<li> (Multi) Kane &amp; Lynch 2: Dog Days: 40:09</li>
<li> (XBLA) Lara Croft &amp; The Guardian of Light: 43:01</li>
<li> (PSN) Top Gun: 48:16</li>
<li> (PC) Everquest 2 Extended: 51:35</li>
</ul>
<h2><span class="mw-headline">Contests</span></h2>
<ul>
<li> Donations
<ul>
<li> Greg</li>
</ul>
</li>
<li> Shoop #100 (wookiemonster)
<ul>
<li> Winner: &#8220;Uber holla and Joconde&#8221;</li>
</ul>
</li>
<li> PAX
<ul>
<li> Gameshark&#8217;s video</li>
</ul>
</li>
</ul>
<h2><span class="mw-headline">Call Ins </span></h2>
<ul>
<li> Phone Number: 1-888-233-8480</li>
<li> E-Mail: <a class="external  text" title="mailto:feedback@noobtoob.com" rel="nofollow" href="mailto:feedback@noobtoob.com">feedback@noobtoob.com</a></li>
<li> crippled frisco - COD black ops</li>
<li> halflife3please - deathspank rules</li>
<li> lordmoogle - sleeping pattern</li>
<li> 3hol - altitude</li>
</ul>
	<p></p>
	<hr noshade style="margin:0;height:1px" />
	<p>&copy; yuzo for <a href="http://www.noobtoob.com">NooBTooB</a>, 2010. |
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			<enclosure url="http://noobtoobfiles.com/podcasts/NooBTooB-Ep198-20100817.mp3" length="1" type="audio/mpeg"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>[youtube]lhS_XGFbEzQ[/youtube]

Released August 16th, 2010
Games We've Been Playing 

	 (PC) Starcraft 2: 2:41
	 (XBLA) Hydro Thunder: Hurricane: 16:15
	 (PC) Alien Swarm: 26:45
	 (XBLA) Castlevania: Harmony of ...</itunes:subtitle>
		<itunes:summary>[youtube]lhS_XGFbEzQ[/youtube]

Released August 16th, 2010
Games We've Been Playing 

	 (PC) Starcraft 2: 2:41
	 (XBLA) Hydro Thunder: Hurricane: 16:15
	 (PC) Alien Swarm: 26:45
	 (XBLA) Castlevania: Harmony of Despair: 31:46

New Releases 

	 (Multi) Kane #38; Lynch 2: Dog Days: 40:09
	 (XBLA) Lara Croft #38; The Guardian of Light: 43:01
	 (PSN) Top Gun: 48:16
	 (PC) Everquest 2 Extended: 51:35

Contests

	 Donations

	 Greg


	 Shoop #100 (wookiemonster)

	 Winner: "Uber holla and Joconde"


	 PAX

	 Gameshark's video



Call Ins 

	 Phone Number: 1-888-233-8480
	 E-Mail: feedback@noobtoob.com
	 crippled frisco - COD black ops
	 halflife3please - deathspank rules
	 lordmoogle - sleeping pattern
	 3hol - altitude
</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>Yuzo Watanabe  Tobin Coziahr</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Fist of the North Star Review</title>
		<link>http://www.noobtoob.com/2010/08/fist-of-the-north-star-review/</link>
		<comments>http://www.noobtoob.com/2010/08/fist-of-the-north-star-review/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 00:07:40 +0000</pubDate>
		<dc:creator>Locke</dc:creator>
		
		<category><![CDATA[Reviews]]></category>

		<category><![CDATA[UGC]]></category>

		<category><![CDATA[fist of the north star]]></category>

		<category><![CDATA[japan]]></category>

		<category><![CDATA[ps3]]></category>

		<category><![CDATA[review]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.noobtoob.com/?p=438</guid>
		<description><![CDATA[お前はもう死んでいる

by Dr Flibble
Fist of the North Star (FotNS) for PS3 and Xbox360, based on the series  known as &#8220;Hokuto no ken&#8221; 北斗の拳 in Japan, was released early in 2010 to a  drooling Japanese audience. With the game&#8217;s Western release just around  the corner, no doubt many non-Japanese fans are beginning to get [...]]]></description>
			<content:encoded><![CDATA[<div><span style="font-size: 24px; line-height: normal;"><span style="color: red;">お前はもう死んでいる</span></span></div>
<div><img style="border: 1px solid #d1d7dc; width: 440px; cursor: pointer;" title="Click to View Full-Size" src="http://www.galu-akasaka.co.jp/blog/126299082088216307802_hokutomusoutop.jpg" border="0" alt="" /></div>
<p>by <a href="http://www.noobtoob.com/forum/profile.php?mode=viewprofile&amp;u=4449">Dr Flibble</a></p>
<p>Fist of the North Star (FotNS) for PS3 and Xbox360, based on the series  known as &#8220;Hokuto no ken&#8221; 北斗の拳 in Japan, was released early in 2010 to a  drooling Japanese audience. With the game&#8217;s Western release just around  the corner, no doubt many non-Japanese fans are beginning to get excited  too. But is it worth getting excited for? Does a bandit&#8217;s head explode  after a meeting with Hokuto Shinken?</p>
<p>The game is a treat for people already familiar with and fans of the  series, but the game also has enough depth and provides enough plot and  backstory that newcomers to the series will get a general idea of what  the series is about. Obviously cramming a manga and anime series as long  as FotNS into one game is impossible, but many familiar faces make an  appearance throughout the course of the game, and the plot remains a  faithful retelling of the broader story arc found in the manga. Fans of  the series, fans of these kinds of &#8220;musou&#8221; games, and even just the  curious, should find something worthwhile here.</p>
<p><span id="more-438"></span></p>
<p><span style="font-weight: bold;"><span style="font-size: 18px; line-height: normal;"><span style="color: red;">Story</span></span></span><br />
FotNS in a nutshell is a post-apocalyptic tale intended for adults.  After humanity all but obliterates itself in a nuclear holocaust, the  survivors scavenge among the ruins and war over scraps and precious  water supplies. Humanity has devolved into a more primal state, with  small mostly isolated communities each with their own particularities  and laws struggling to survive whilst living constantly with the threat  of a sudden and random extermination at the whim of one of the many  gangs roaming the wastes and preying on the weak.</p>
<p>In the midst of all this we find the lead character, Kenshiro, who not  only has had his fiancee kidnapped, but is also caught up in a power  struggle between a group of martial artists each competing to become the  most powerful. These martial artists are then further divided among  those who use the &#8220;North&#8221; style and those using the &#8220;South&#8221; style, which  together create a yin and yang type balance. Whereas the North style  focuses on internal acupressure points and using an opponents own body  to destroy itself, the South style focuses on an external intrusion into  the body, causing massive injury and death in the process.</p>
<div><span style="color: red;">Opening Cinematic</span></div>
<div><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/baRE6GlNxr0?fs=1&amp;hl=ja_JP" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/baRE6GlNxr0?fs=1&amp;hl=ja_JP" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<p>With his fiancee kidnapped, Kenshiro&#8217;s story sees him tracking her down,  along the way encountering his martial arts rivals, wasteland gangs and  their leaders, and helpless innocents caught in the mix. A large number  of characters from the series make an appearance in the game, and the  game doesn&#8217;t end with Kenshiro&#8217;s story. Players can also play as Mamiya  (a female warrior who has thrown away her womanliness), Rei (a South  style martial artist tricked into believing Kenshiro is responsible for  the abduction of his sister), Toki (a terminally ill martial artist who  develops his own unique style of combat focused on both healing and  creating a feeling of euphoria in slain enemies), and last but not least  Raoh (most powerful and driven of all). Each character&#8217;s story has  roughly 4-6 missions each, while Kenshiro&#8217;s has 13 and is the longest by  far.</p>
<p>But wait! There&#8217;s more! As the player progresses through the game a  seperate set of &#8220;Dream&#8221; stories unlock for each of the main characters  mentioned above in addition to a swag of baddies from the series.  Players who&#8217;ve always fantasized about playing as their favourite  bastard from the series will love these. These dream stories are  alternate realities in which the protagonist &#8220;wins&#8221; if their story is  successfully completed. Each story again has roughly 6 missions per  character, however the missions are organized very differently. More on  this in the gameplay section.</p>
<p>There is quite a lot of meat to be found in FotNS. Going through all the  stories and getting every trophy took me just over 60 hours of total  gameplay time. And to be honest I still wanted more. The story was  faithful to the original manga and the extra dream sequences were an  awesome addition, allowing players to break away from the familiar and  play with the characters without breaking cannon by having the stories  presented as idle musings and daydreams of the character in question.</p>
<div><img style="border: 1px solid #d1d7dc; width: 440px; cursor: pointer;" title="Click to View Full-Size" src="http://ken7horumon.up.seesaa.net/image/hokuto_1.jpg" border="0" alt="" width="440" /></div>
<div><span style="color: blue;">Heart the Blubber Boy</span></div>
<p><span style="font-weight: bold;"><span style="font-size: 18px; line-height: normal;"><span style="color: red;">Gameplay</span></span></span><br />
If you&#8217;ve ever played a Musou game before (such as Dynasty Warriors or  any of the other series KOEI produces) then you already basically have a  good idea of what to expect from this game, as basic gameplay is the  same. Players take control of a character, then use that character to  beat up hundreds and hundreds of bad guys before defeating a boss.  That&#8217;s pretty much the basic formula. FotNS&#8217;s main story sections play  out much like this, with players moving through maps, completing  optional objectives, before taking on a boss to complete the level.  Killing enemies and completing optional objectives, and also finding  hidden treasure chests, can get the player valuable skill points to  purchase new special attack skills and power upgrades.</p>
<p><span style="color: red;">Japanese Xbox360 TV Commercial</span></p>
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<div style="display: none;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/DvDa0zKvrik?fs=1&amp;hl=ja_JP" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/DvDa0zKvrik?fs=1&amp;hl=ja_JP" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
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<div><img style="border: 1px solid #d1d7dc; width: 440px; cursor: pointer;" title="Click to View Full-Size" src="http://japan.gamespot.com/i/product/10440108/b034.jpg" border="0" alt="" width="440" /></div>
<div><span style="color: blue;">Rei, kicking and slicing up bottoms since the 80&#8217;s</span></div>
<p>In the standard story missions the player moves through a level wiping  out bad guys, collecting orbs which when accumulated are turned into  skill points and also act as fuel for the power bar. When this power bar  fills the player gets 1 power charge which can then be used to either  unleash a special attack or to give a limited strength boost which is  basically 10 seconds or so of ultra-powerful regular attacks. During  this time players may also use a special attack but since these attacks  enter an animation by the time it finishes the power up has usually  expired.</p>
<p>Along with low-level fodder that really act more as harrassment than  bonafide dangerous enemies by throwing molotovs and shooting crossbows  at the player, you will also encounter minor boss type enemies which  have the ability to guard just like the player. Players must break down  this guard before they are able to deal any real signicant damage to the  enemy, and it is when several of these enemy types appear on screen at  once that the small fodder type enemies show just how annoying they  really can be, by continually breaking your combos and flow with shots  to the back, flame bombs, or kicks to the back of the head. Players will  also find numerous objects within the environment which can be used as  weapons such as explosive drums, logs, and concrete slabs. Even within  these minor bosses there are several varieties, such as enemies with  halberds, dual clubs, huge stomachs and fire-breathing, pro-wrestler  getups, and spiked armor making them immune to standard attacks. Each  level also has 7 optional objectives which when completed give power  advantages or skill points to the player, which can help a lot if you  find your character is perhaps a little underpowered for a particular  stage. Some stages also will require subsequent playthoughs to access  certain hidden areas which will be impossible to access first time  through, and as the difficulty ramps up between levels, players may want  to revisit certain areas to grind for skill points to level up.</p>
<p>After beating your way through hundreds of enemies and solving some very  elementary puzzles (which are often totally optional and often just  lead to skill point treasure chests) the player will arrive at the  level&#8217;s boss battle. These bosses are usually broken into 2 or 3 stages  of varying difficulty, and once you&#8217;ve worn them down to their last drop  of energy the ability to finish them with a power attack appears. It is  important to note that you can <span style="font-style: italic;">never</span> administer the final blow with a regular attack. Taking too long to  inititate the power attack will result in the enemy regaining half of  their health back and the player must start the grind all over again.  The power attack opens up a QTE event to finish off the boss and  likewise, messing up even once ends the QTE and the boss gets half their  health back. This is not so bad as the QTEs are fairly easy first time  around. The problem is in the 2nd playthrough they get nasty. The QTEs  become extremely long, with many more phases, and a faster depleting  time limit in which to enter all the button presses. Personally, I hated  the 2nd round of QTEs, the difficulty curve is ridiculous imo, as first  time through you usually only have between 3-6 buttons to press with  3-4 phases, while in the 2nd playthrough you often have 8 or more button  presses with 7-8 phases.</p>
<div><span style="color: red;">An example of a 2nd playthrough QTE</span></div>
<div><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/jcFm68Oulo0?fs=1&amp;hl=ja_JP" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/jcFm68Oulo0?fs=1&amp;hl=ja_JP" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<p>With the exception of the QTEs however gameplay is fairly  straightforward. Square is standard attack, triangle is heavy, X is  jump, and O is for special attacks. The R and L1,2 buttons perform  grabs, initiate power charges, and perform other special moves as you  purchase them on each characters power-up chart. This chart is accessed  between levels and allows the player to unlock a swag of new abilities  and power-ups for their characters. Completionists are going to need to  spend a LOT of time busting heads though if they want to max out any  character, as many of the later skills can get very pricey. Each  character has a number of unique abilities specific to them, while some  abilities are shared between all the characters found in the game. Also,  the chart is hidden when the player first sees it, so it is impossible  to know where certain power ups and powers are until you buy the  neighbouring skill, which then allows you to see the skills around it.</p>
<p>In addition to the standard story mode there is also &#8220;Challenge Mode&#8221;  which is like a guantlet of boss battles under time restrictions, and  &#8220;Dream Mode&#8221;, which allows players to play through a daydream of certain  characters, and see what the world would be like if those characters  won. &#8220;Dream Mode&#8221; in particular needs further explanation, as it is a  very different style of play than the regular story mode. In dreams, the  player starts on a map which is already fully revealed, and which  contains spawn points for enemies and allies. The idea is to work  through these levels towards the boss, killing minor bosses, capturing  spawn points, and completing optional objectives for potentially  hundreds of skill points. These levels tend to also be much lengthier  than the regular story missions. The game gives the player 90 minutes to  complete each stage, and sometimes it can take almost that much time  since there is simply so much to do in some missions. After completing  these dream stages the player can also replay them as any other  available character in &#8220;Freeform Mode&#8221;. Dream and Freeform Mode are also  the only modes that allow 2 player local splitscreen co-op, and this  was loads of fun!!</p>
<div><img style="border: 1px solid #d1d7dc; width: 440px; cursor: pointer;" title="Click to View Full-Size" src="http://file.marukomu10.3rin.net/27aca5d7.jpeg" border="0" alt="" /></div>
<p><span style="font-size: 18px; line-height: normal;"><span style="font-weight: bold;"><span style="color: red;">Sights and Sounds</span></span></span><br />
Graphics are a mixed bag in FotNS. Character models look great as do  their special attacks. The cutscenes are also mostly great with just a  few questionable ones, and the deaths of enemies is suitable gory. Where  things start to fall apart is in the actual levels. These levels are  fairly bland and often recycled (although to be fair, often when they  are recycled each character has a different means of progression. For  example, Toki uses wind to fly, Rei springs up walls, Mamiya climbs  through holes, etc). The animations of enemies and the in-game cutscenes  showing buildings crumble and other demolitions can look a bit weak and  is not to the same standard as the cinematics and even main character  models and animations.</p>
<div><img style="border: 1px solid #d1d7dc; width: 440px; cursor: pointer;" title="Click to View Full-Size" src="http://ca.c.yimg.jp/gameinfo/1259890215/img.gameinfo.yahoo.co.jp/img/eg/screenshot/20091204_scr_gemaga_001_001_large.jpg" border="0" alt="" width="440" /></div>
<p>Any gripes I had with graphics were more than made up for with the  soundtrack of this game. This is one of my favourite game soundtracks  out there, and if you enjoy rock and metal, it will be right up your  alley too. I LOVE the soundtrack. I really don&#8217;t know what else I can  say other than that.</p>
<div><span style="color: red;">Main Theme</span></div>
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<div><span style="color: red;">Heavy Thrill</span></div>
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<div class="smallfont" style="margin-bottom: 2px;"><strong>Spoiler:</strong></p>
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<p></span></td>
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</tbody>
</table>
</div>
<div><span style="color: red;">Cliff of Hatred</span></div>
<table border="0" cellspacing="1" cellpadding="3" width="90%" align="center">
<tbody>
<tr>
<td><span style="font-size: 11px;"></p>
<div style="margin: 5px 20px 20px;">
<div class="smallfont" style="margin-bottom: 2px;"><strong>Spoiler:</strong></p>
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<div class="alt2" style="margin: 0px; padding: 6px; background-color: #fafafa; border: 1px solid #d1d7dc;">
<div style="display: none;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="440" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/5EDqkPVsYfg?fs=1&amp;hl=ja_JP" /><embed type="application/x-shockwave-flash" width="440" height="385" src="http://www.youtube.com/v/5EDqkPVsYfg?fs=1&amp;hl=ja_JP" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
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<p></span></td>
</tr>
</tbody>
</table>
<p><span style="font-weight: bold;"><span style="font-size: 18px; line-height: normal;"><span style="color: red;">DLC</span></span></span><br />
There is quite a lot of DLC available for this game and unfortunately  this is where KOEI decided to shaft the punters. It is way overpriced,  and there&#8217;s nothing that really deserves to actually <span style="font-style: italic;">be</span> DLC.</p>
<p>As of writing this review there exists the following DLC:<br />
1. Two new playable characters: Standard Bandit, and Heart. About $8  each. These are only usable in Freeform mode and do not come with any  scenario or story missions of their own. For $8? Fail.</p>
<p>2.  Alternate costumes for every character taken from the manga. About  $3 a pop. Looking at around $21 for the set. These are just skins! Fail.</p>
<p>3. About a dozen new scenarios. These are simply new maps for Freeform  which are similar to what we already have in Dream Mode. Again about $3 a  pop, and looking at $20-30 for the set. Fail.</p>
<p>While I admit I am interested in and would like to have some of this  DLC, the insulting prices and fact that most of it should have been  included on the disc anyway annoys me enough that I refuse to buy it. I  was very disappointed with KOEI&#8217;s showing with their DLC and I hope they  come to their senses someday soon. Except for the 2nd playthrough QTEs,  it was DLC that generated the most complaint among Japanese gamers  towards this game. I can&#8217;t say that I disagree. Bad form, KOEI.</p>
<div><img style="border: 1px solid #d1d7dc; width: 440px; cursor: pointer;" title="Click to View Full-Size" src="http://www.kotaku.jp/gallery/upload_files/100111_hokt03_R_499.jpg" border="0" alt="" width="440" /></div>
<div><span style="color: blue;">Shin and Yuria</span></div>
<p><span style="font-weight: bold;"><span style="font-size: 18px; line-height: normal;"><span style="color: red;">Final Verdict</span></span></span><br />
As a fan of Fist of the Star I was interested in this game from the  start, however since I&#8217;m not too big on Musou games I was a little  hesitant. 2nd playthrough QTEs and DLC quibbles aside, this game gave me  over 60 hours of enjoyment and after completing it I genuinely wanted  more and was sad to see there would be nothing new to discover. Powering  up all the characters to their maximum levels would no doubt keep a  person busy for well over 100 hours, so provided you can get into this  game, the gameplay value is certainly there. If you love Fist of the  North Star, love musou games, love Japanese anime and manga, or just  love beating the snot out of hundreds and hundreds of guys and watching  them die bloody deaths, then this game could well be for you. I&#8217;m glad I  bought it, and definitely think it is worth a purchase if this kind of  game is your thing, however if the QTEs have put you off, or you remain  skeptical, rent it first. It is definitely worth a rental by anyone.</p>
<p><span style="font-size: 24px; line-height: normal;"><span style="color: red;">Thumbs Up Rental (anyone)</span></span></p>
<p><span style="font-size: 24px; line-height: normal;"><span style="color: red;">Thumbs Up Buy (established fans of the series)</span></span></p>
<div><img src="http://livedoor.2.blogimg.jp/snowshows/imgs/8/c/8c41b35a.jpg" border="0" alt="" /></div>
<div><span style="color: blue;">Say my name bitches!</span></div>
	<p></p>
	<hr noshade style="margin:0;height:1px" />
	<p>&copy; Locke for <a href="http://www.noobtoob.com">NooBTooB</a>, 2010. |
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		</item>
		<item>
		<title>NooBTooB Ep 197 - Dragon Quest IX, Limbo</title>
		<link>http://www.noobtoob.com/2010/08/noobtoob-ep-197-dragon-quest-ix-limbo/</link>
		<comments>http://www.noobtoob.com/2010/08/noobtoob-ep-197-dragon-quest-ix-limbo/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 07:24:38 +0000</pubDate>
		<dc:creator>yuzo</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://www.noobtoob.com/?p=437</guid>
		<description><![CDATA[Released August 9th, 2010
Games We&#8217;ve Been Playing 

 (DS) Dragon Quest IX: 2:12
 (XBLA) Limbo: 15:31

New Releases 

 (XBLA) Castlevania: Harmony of Despair: 25:47
 (PSN) Earthworm Jim 3D: 28:14

Contests

 Donations

 Tyler


 Glass NTA Candy

 Marvin


 Amsterdamn NTA Meetup

Call Ins 

 Phone Number: 1-888-233-8480
 E-Mail: feedback@noobtoob.com
 simonus &#38; paulius - lithuania
 cooley - dirt2 footage
 freeofcharge [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="350" type="application/x-shockwave-flash" data="http://www.youtube.com/v/UzTer_UjaI0"><param name="movie" value="http://www.youtube.com/v/UzTer_UjaI0" /><param name="wmode" value="transparent" /></object></p>
<p>Released August 9th, 2010</p>
<h2><span class="mw-headline">Games We&#8217;ve Been Playing </span></h2>
<ul>
<li> (DS) Dragon Quest IX: 2:12</li>
<li> (XBLA) Limbo: 15:31</li>
</ul>
<h2><span class="mw-headline">New Releases </span></h2>
<ul>
<li> (XBLA) Castlevania: Harmony of Despair: 25:47</li>
<li> (PSN) Earthworm Jim 3D: 28:14</li>
</ul>
<h2><span class="mw-headline">Contests</span></h2>
<ul>
<li> Donations
<ul>
<li> Tyler</li>
</ul>
</li>
<li> Glass NTA Candy
<ul>
<li> Marvin</li>
</ul>
</li>
<li> Amsterdamn NTA Meetup</li>
</ul>
<h2><span class="mw-headline">Call Ins </span></h2>
<ul>
<li> Phone Number: 1-888-233-8480</li>
<li> E-Mail: <a class="external  text" title="mailto:feedback@noobtoob.com" rel="nofollow" href="mailto:feedback@noobtoob.com">feedback@noobtoob.com</a></li>
<li> simonus &amp; paulius - lithuania</li>
<li> cooley - dirt2 footage</li>
<li> freeofcharge - playing with other noobtoobers</li>
<li> crippledfrisco - forcing yourself to play games</li>
<li> archimedes13 - battlefield 3 demo</li>
</ul>
	<p></p>
	<hr noshade style="margin:0;height:1px" />
	<p>&copy; yuzo for <a href="http://www.noobtoob.com">NooBTooB</a>, 2010. |
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			<enclosure url="http://noobtoobfiles.com/podcasts/NooBTooB-Ep197-20100809.mp3" length="1" type="audio/mpeg"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>[youtube]UzTer_UjaI0[/youtube]

Released August 9th, 2010
Games We've Been Playing 

	 (DS) Dragon Quest IX: 2:12
	 (XBLA) Limbo: 15:31

New Releases 

	 (XBLA) Castlevania: Harmony of Despair: 25:47
	 (PSN) ...</itunes:subtitle>
		<itunes:summary>[youtube]UzTer_UjaI0[/youtube]

Released August 9th, 2010
Games We've Been Playing 

	 (DS) Dragon Quest IX: 2:12
	 (XBLA) Limbo: 15:31

New Releases 

	 (XBLA) Castlevania: Harmony of Despair: 25:47
	 (PSN) Earthworm Jim 3D: 28:14

Contests

	 Donations

	 Tyler


	 Glass NTA Candy

	 Marvin


	 Amsterdamn NTA Meetup

Call Ins 

	 Phone Number: 1-888-233-8480
	 E-Mail: feedback@noobtoob.com
	 simonus #38; paulius - lithuania
	 cooley - dirt2 footage
	 freeofcharge - playing with other noobtoobers
	 crippledfrisco - forcing yourself to play games
	 archimedes13 - battlefield 3 demo
</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>Yuzo Watanabe  Tobin Coziahr</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>NooBTooB Ep 196 - Noobtoob Army Call-in spectacular!</title>
		<link>http://www.noobtoob.com/2010/08/noobtoob-ep-196-noobtoob-army-call-in-spectacular/</link>
		<comments>http://www.noobtoob.com/2010/08/noobtoob-ep-196-noobtoob-army-call-in-spectacular/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 06:41:59 +0000</pubDate>
		<dc:creator>yuzo</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://www.noobtoob.com/?p=436</guid>
		<description><![CDATA[Released August 3rd, 2010
Call Ins 

 Phone Number: 1-888-233-8480
 E-Mail: feedback@noobtoob.com


 unknown - apb
 halflife3 - weight loss
 steve - pax crowd
 laphimking - game of the year
 cybermousey - multiplayer games
 audiophile - destroying games
 dejohnsta - GTA4 review

	
	
	&#169; yuzo for NooBTooB, 2010. &#124;
	  Permalink &#124;
	  No comment
	Add to del.icio.us
	Search blogs linking [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="350" type="application/x-shockwave-flash" data="http://www.youtube.com/v/p9P57Rg1Bl0"><param name="movie" value="http://www.youtube.com/v/p9P57Rg1Bl0" /><param name="wmode" value="transparent" /></object></p>
<p>Released August 3rd, 2010</p>
<h2><span class="mw-headline">Call Ins </span></h2>
<ul>
<li> Phone Number: 1-888-233-8480</li>
<li> E-Mail: <a class="external  text" title="mailto:feedback@noobtoob.com" rel="nofollow" href="mailto:feedback@noobtoob.com">feedback@noobtoob.com</a></li>
</ul>
<ul>
<li> unknown - apb</li>
<li> halflife3 - weight loss</li>
<li> steve - pax crowd</li>
<li> laphimking - game of the year</li>
<li> cybermousey - multiplayer games</li>
<li> audiophile - destroying games</li>
<li> dejohnsta - GTA4 review</li>
</ul>
	<p></p>
	<hr noshade style="margin:0;height:1px" />
	<p>&copy; yuzo for <a href="http://www.noobtoob.com">NooBTooB</a>, 2010. |
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			<enclosure url="http://www.noobtoobfiles.com/podcasts/NooBTooB-Ep196-20100724.mp3" length="1" type="audio/mpeg"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>[youtube]p9P57Rg1Bl0[/youtube]

Released August 3rd, 2010
Call Ins 

	 Phone Number: 1-888-233-8480
	 E-Mail: feedback@noobtoob.com


	 unknown - apb
	 halflife3 - weight loss
	 steve - pax crowd
	 laphimking - game ...</itunes:subtitle>
		<itunes:summary>[youtube]p9P57Rg1Bl0[/youtube]

Released August 3rd, 2010
Call Ins 

	 Phone Number: 1-888-233-8480
	 E-Mail: feedback@noobtoob.com


	 unknown - apb
	 halflife3 - weight loss
	 steve - pax crowd
	 laphimking - game of the year
	 cybermousey - multiplayer games
	 audiophile - destroying games
	 dejohnsta - GTA4 review
</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>Yuzo Watanabe  Tobin Coziahr</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Limbo Review</title>
		<link>http://www.noobtoob.com/2010/07/limbo-review/</link>
		<comments>http://www.noobtoob.com/2010/07/limbo-review/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 19:28:49 +0000</pubDate>
		<dc:creator>Locke</dc:creator>
		
		<category><![CDATA[Reviews]]></category>

		<category><![CDATA[UGC]]></category>

		<category><![CDATA[limbo]]></category>

		<category><![CDATA[noobtoob]]></category>

		<category><![CDATA[NTA]]></category>

		<category><![CDATA[review]]></category>

		<category><![CDATA[XBLA]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.noobtoob.com/?p=435</guid>
		<description><![CDATA[
by MixedupZombies
	
	
	&#169; Locke for NooBTooB, 2010. &#124;
	  Permalink &#124;
	  No comment
	Add to del.icio.us
	Search blogs linking this post with Technorati
	Want more on these topics ? Browse the archive of posts filed under Reviews,  UGC.]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="350" type="application/x-shockwave-flash" data="http://www.youtube.com/v/zo5ecIeXP5g"><param name="movie" value="http://www.youtube.com/v/zo5ecIeXP5g" /><param name="wmode" value="transparent" /></object></p>
<p>by <a href="http://www.noobtoob.com/forum/profile.php?mode=viewprofile&amp;u=1407">MixedupZombies</a></p>
	<p></p>
	<hr noshade style="margin:0;height:1px" />
	<p>&copy; Locke for <a href="http://www.noobtoob.com">NooBTooB</a>, 2010. |
	  <a href="http://www.noobtoob.com/2010/07/limbo-review/">Permalink</a> |
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		</item>
		<item>
		<title>NooBTooB Ep 195 - Singularity, Deathspank, Lego Harry Potter, Galcon Fusion</title>
		<link>http://www.noobtoob.com/2010/07/noobtoob-ep-195-singularity-deathspank-lego-harry-potter-galcon-fusion/</link>
		<comments>http://www.noobtoob.com/2010/07/noobtoob-ep-195-singularity-deathspank-lego-harry-potter-galcon-fusion/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 05:12:43 +0000</pubDate>
		<dc:creator>yuzo</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://www.noobtoob.com/?p=434</guid>
		<description><![CDATA[Released July 26th, 2010
Games We&#8217;ve Been Playing 

 (Multi) Singularity: 2:28
 (XBLA) DeathSpank: 13:00
 (iPad) Galcon Fusion: 25:49
 (Multi) Lego Harry Potter: Years 1-4: 30:18

New Releases 

 (PC) Alien Swarm: 35:43
 (XBLA) Limbo: 36:42
 (WiiWare) Furry Legends: 37:30

Contests
Shoop 99 (wookiemonster)

 Winner: &#8220;White and nerdy&#8221; by Humenslayr

Call Ins 

 Phone Number: 1-888-233-8480
 E-Mail: feedback@noobtoob.com

	
	
	&#169; yuzo for [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="350" type="application/x-shockwave-flash" data="http://www.youtube.com/v/dP2EHQxlHFE"><param name="movie" value="http://www.youtube.com/v/dP2EHQxlHFE" /><param name="wmode" value="transparent" /></object></p>
<p>Released July 26th, 2010</p>
<h2><span class="mw-headline">Games We&#8217;ve Been Playing </span></h2>
<ul>
<li> (Multi) Singularity: 2:28</li>
<li> (XBLA) DeathSpank: 13:00</li>
<li> (iPad) Galcon Fusion: 25:49</li>
<li> (Multi) Lego Harry Potter: Years 1-4: 30:18</li>
</ul>
<h2><span class="mw-headline">New Releases </span></h2>
<ul>
<li> (PC) Alien Swarm: 35:43</li>
<li> (XBLA) Limbo: 36:42</li>
<li> (WiiWare) Furry Legends: 37:30</li>
</ul>
<h2><span class="mw-headline">Contests</span></h2>
<p>Shoop 99 (wookiemonster)</p>
<ul>
<li> Winner: &#8220;White and nerdy&#8221; by Humenslayr</li>
</ul>
<h2><span class="mw-headline">Call Ins </span></h2>
<ul>
<li> Phone Number: 1-888-233-8480</li>
<li> E-Mail: <a class="external  text" title="mailto:feedback@noobtoob.com" rel="nofollow" href="mailto:feedback@noobtoob.com">feedback@noobtoob.com</a></li>
</ul>
	<p></p>
	<hr noshade style="margin:0;height:1px" />
	<p>&copy; yuzo for <a href="http://www.noobtoob.com">NooBTooB</a>, 2010. |
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			<enclosure url="http://noobtoobfiles.com/podcasts/NooBTooB-Ep195-20100724.mp3" length="1" type="audio/mpeg"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>[youtube]dP2EHQxlHFE[/youtube]

Released July 26th, 2010
Games We've Been Playing 

	 (Multi) Singularity: 2:28
	 (XBLA) DeathSpank: 13:00
	 (iPad) Galcon Fusion: 25:49
	 (Multi) Lego Harry Potter: Years 1-4: 30:18

New ...</itunes:subtitle>
		<itunes:summary>[youtube]dP2EHQxlHFE[/youtube]

Released July 26th, 2010
Games We've Been Playing 

	 (Multi) Singularity: 2:28
	 (XBLA) DeathSpank: 13:00
	 (iPad) Galcon Fusion: 25:49
	 (Multi) Lego Harry Potter: Years 1-4: 30:18

New Releases 

	 (PC) Alien Swarm: 35:43
	 (XBLA) Limbo: 36:42
	 (WiiWare) Furry Legends: 37:30

Contests
Shoop 99 (wookiemonster)

	 Winner: "White and nerdy" by Humenslayr

Call Ins 

	 Phone Number: 1-888-233-8480
	 E-Mail: feedback@noobtoob.com
</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>Yuzo Watanabe  Tobin Coziahr</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Deathspank Review</title>
		<link>http://www.noobtoob.com/2010/07/deathspank-review/</link>
		<comments>http://www.noobtoob.com/2010/07/deathspank-review/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 16:56:07 +0000</pubDate>
		<dc:creator>Locke</dc:creator>
		
		<category><![CDATA[Reviews]]></category>

		<category><![CDATA[UGC]]></category>

		<category><![CDATA[deathspank]]></category>

		<category><![CDATA[playstation 3]]></category>

		<category><![CDATA[ps3]]></category>

		<category><![CDATA[PSN]]></category>

		<category><![CDATA[review]]></category>

		<category><![CDATA[XBLA]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.noobtoob.com/?p=433</guid>
		<description><![CDATA[
And yes that is a magical purple thong  in the logo
by XxBarrettxX
DeathSpank was developed by Hothead  Games and published by EA for the PlayStation 3′s PlayStation Network  and the Xbox 360′s Xbox Live Arcade on July 13 and 14. It cost $15.
Story: The story behind  Deathspank is a rather simple one; [...]]]></description>
			<content:encoded><![CDATA[<div><img style="border: 1px solid #d1d7dc; width: 440px; cursor: pointer;" title="Click to View Full-Size" src="http://i209.photobucket.com/albums/bb10/XxBarretxX/DeathSpank.jpg" border="0" alt="" /><br />
<span style="font-style: italic;">And yes that is a magical purple thong  in the logo</span></div>
<p>by <a href="http://www.noobtoob.com/forum/profile.php?mode=viewprofile&amp;u=6928">XxBarrettxX</a></p>
<p><span style="font-style: italic;">DeathSpank was developed by Hothead  Games and published by EA for the PlayStation 3′s PlayStation Network  and the Xbox 360′s Xbox Live Arcade on July 13 and 14. It cost $15.</span></p>
<p><span style="font-weight: bold;">Story: </span>The story behind  Deathspank is a rather simple one; you are Deathspank the hero of  Pluckmuckel and you were sent by a red haired woman with your magical  thong to recover “the artifact” and make sure it doesn’t get into the  hands of the evil Lord Von Prong. When you finally obtain possession of  the artifact you lose it to a army of orcs who give you wedgies till you  forcefully give them the artifact. At this point it is your mission to  recover the artifact, destroy the orc army, and defeat Lord Von Prong.  The story isn’t a deep one by any means but is an entertaining one for  what it is.<br />
<span id="more-433"></span></p>
<div><img style="border: 1px solid #d1d7dc; width: 440px; cursor: pointer;" title="Click to View Full-Size" src="http://i209.photobucket.com/albums/bb10/XxBarretxX/deathspank-2.jpg" border="0" alt="" /></div>
<p><span style="font-weight: bold;">Gameplay:</span> Like many of you know  Deathspank plays like Diablo, but manages to retain that Ron Gilbert  classic adventure game feel with its comedic dialogue choices. Although  the combat in this game is very simple, it is solid. The four face  buttons on your controller are used to pick between four different  attacks. 1 slot is usually reserved for a distance weapon, another for a  special move and 2 others for melee weapons. The purpose of having this  is to mix combos and make combat as fast and efficient as possible.  Using 2 melees weapons at the same time allows you to strike enemies  quicker and builds up your attack. You use a bolt gun to shoot various  elemental bolts when nearing enemies to or to summon hell before battle;  special attacks allow you to do various things such as stun enemies or  deal heavy amounts of damage to numerous enemies. My only problem with  the special attacks is  they feel unnecessary 9mcuh like blocking) as  your characters is somewhat overpowered throughout the game. Although I  don’t knock the game to much for this as this isn’t the kind of game  where you want to be fighting half of the time and instead be doing  other quest and talking to people to see all the whimsical things  occurring in the game.</p>
<p>Traversing the world can be slow in the beginning,  but Deathspank’s  leveling system gives you some crafty games to make the game both faster  and easier through six various abilities. These abilities allow you to  move faster, increase weapon/armor levels, blocking ability, damage  boost, and increase money. Also Deathspank can fast travel throughout  the world with the use of outhouses. These outhouses act as his fast  travel options as well as his checkpoint for when Deathspank is defeated  in battle!</p>
<div><img style="border: 1px solid #d1d7dc; width: 440px; cursor: pointer;" title="Click to View Full-Size" src="http://i209.photobucket.com/albums/bb10/XxBarretxX/screenshots/6.jpg" border="0" alt="" /></div>
<p>The Loot quest in the game are great. They all have some ridiculous  reason behind them having to be done such as defeating giant two eyed  cyclops because it was meant to destroy weaker monsters but now is  causing a ruckus to chickens.  All 73 side missions are enjoyable and  quick as you never really have to stray to far away to complete a quest  and if you ever do, you can simply go to an outhouse to fast travel to  your destination.</p>
<p>Of course this this game is a loot grind adventure game at it’s core and  is a serviceable one at that. The game contains plenty of variates of  hysterical loot. Every piece of loot has it’s own The loot menu’s are  well done for a console loot game as the game always applies the  strongest armor onto your character, and when you have to sell things  you have the option to “grind” your loot for money. My only problem is  this area of the game is you always get the best armor you need from  looting enemies, and you never feel you need to buy anything because you  get the best items from loot. This leaves you with a ton of great loot  to sell, but no way to spend the money except on cheap potions.</p>
<div><img style="border: 1px solid #d1d7dc; width: 440px; cursor: pointer;" title="Click to View Full-Size" src="http://i209.photobucket.com/albums/bb10/XxBarretxX/deathspank-1.jpg" border="0" alt="" /></div>
<p>Deathspank also features local co-op where you and a partner can play  together. the second players plays as Sparkles! Sparkles is a Mage that  gets stronger as DS gets stronger and supports him in his travels with  heal spells and magic attacks. The lack of an online co-op option hurts  the game though as many suspected to be able to join others people game  previous to release.</p>
<p><span style="font-weight: bold;">Visuals: </span>The world of Deathspank  is unique visually due to it’s pop up book, cell shaded style. The  world although cartoony is beautiful and the mix of 3D and 2D present  themselves very well. Also,I must say, for a downloadable game, the  world in Deathspank is rather large and pretty you never feel as if  you’ve been in an area for too long as each area has it&#8217;s own theme.</p>
<div><img style="border: 1px solid #d1d7dc; width: 440px; cursor: pointer;" title="Click to View Full-Size" src="http://i209.photobucket.com/albums/bb10/XxBarretxX/death-spank.jpg" border="0" alt="" /></div>
<p><span style="font-weight: bold;">Sound:</span> The voice acting in the  game are of course over the top, and nit pick and at every archetype of  characters you would expect to see in a videogame like this. A farmer is  guaranteed to sound like a redneck who bathes with his pigs and the  antagonist is an exaggerated drama queen who speaks in the style of  opera. The voice acting matches the games comedic flare and always has  bit in every sentence and option that’ll keep you laughing.</p>
<p>The dialogue in the game is hilarious as Deathspank is one of the few  games where you make sure to talk to every person, and explore every  voice option, just to hear what kind of witty comments a characters has  to say. The game does contain some Monkey Island references throughout  the game, and pokes fun of other popular games from today such as World  of Warcraft.<br />
<span style="font-weight: bold;"><br />
Conclusion:</span> Deathspank is a Ron Gilbert game from A to Z. The  dialogue in this game is rather  funny and although it won’t have you  laughing at loud all the time, the game will always find a way to bring a  smile to your face and let your laugh a bit to yourself inside your  head.  The games top notch comedic style, mixed with solid gameplay, and  a beautiful world make Deathspank a must play for anyone with a PS3 or  Xbox360. I suggest that everyone at  least try the trials on PSN/XBL if  they’re not sure whether they like this game; but if you are interested  at all in this game, I would say pick it up as the game won’t let you  down for all 10-15 hours it takes to beat the game.</p>
<div><span style="font-weight: bold;">Thumbs up Buy</span><br />
<img src="http://i209.photobucket.com/albums/bb10/XxBarretxX/Thumbs_up.png" border="0" alt="" /></div>
	<p></p>
	<hr noshade style="margin:0;height:1px" />
	<p>&copy; Locke for <a href="http://www.noobtoob.com">NooBTooB</a>, 2010. |
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		</item>
		<item>
		<title>NooBTooB Ep 194 - Crackdown 2, Prince of Persia, Joe Danger</title>
		<link>http://www.noobtoob.com/2010/07/noobtoob-ep-194-crackdown-2-prince-of-persia-joe-danger/</link>
		<comments>http://www.noobtoob.com/2010/07/noobtoob-ep-194-crackdown-2-prince-of-persia-joe-danger/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 06:07:34 +0000</pubDate>
		<dc:creator>yuzo</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://www.noobtoob.com/?p=432</guid>
		<description><![CDATA[Released July 19th, 2010
Games We&#8217;ve Been Playing 

 (360) Crackdown 2: 2:02
 (PS3) Joe Danger: 16:23
 (360&#124;PS3) Prince of Persia: The Forgotten Sands: 23:54

New Releases 

 (DS) Dragon Quest IX: 34:55
 (XBLA) Deathspank: 37:09
 (XBLA) Deadliest Warrior: The Game: 39:14

Contests

 Shoop #98 (wookiemonster)

 Winner: &#8220;Baby zerg rush&#8221; by BalrogsBain


 Donations

 Mitch
 Tyler



Call Ins 

 Phone [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="350" type="application/x-shockwave-flash" data="http://www.youtube.com/v/xKEhvZsJmBU"><param name="movie" value="http://www.youtube.com/v/xKEhvZsJmBU" /><param name="wmode" value="transparent" /></object></p>
<p>Released July 19th, 2010</p>
<h2><span class="mw-headline">Games We&#8217;ve Been Playing </span></h2>
<ul>
<li> (360) Crackdown 2: 2:02</li>
<li> (PS3) Joe Danger: 16:23</li>
<li> (360|PS3) Prince of Persia: The Forgotten Sands: 23:54</li>
</ul>
<h2><span class="mw-headline">New Releases </span></h2>
<ul>
<li> (DS) Dragon Quest IX: 34:55</li>
<li> (XBLA) Deathspank: 37:09</li>
<li> (XBLA) Deadliest Warrior: The Game: 39:14</li>
</ul>
<h2><span class="mw-headline">Contests</span></h2>
<ul>
<li> Shoop #98 (wookiemonster)
<ul>
<li> Winner: &#8220;Baby zerg rush&#8221; by BalrogsBain</li>
</ul>
</li>
<li> Donations
<ul>
<li> Mitch</li>
<li> Tyler</li>
</ul>
</li>
</ul>
<h2><span class="mw-headline">Call Ins </span></h2>
<ul>
<li> Phone Number: 1-888-233-8480</li>
<li> E-Mail: <a class="external  text" title="mailto:feedback@noobtoob.com" rel="nofollow" href="mailto:feedback@noobtoob.com">feedback@noobtoob.com</a>
<ul>
<li> oboecrazy - boom headshot</li>
<li> laphamking - resistance 2</li>
<li> fat jackie chan - our videogames art</li>
<li> little gene - games for hanzo</li>
</ul>
</li>
</ul>
	<p></p>
	<hr noshade style="margin:0;height:1px" />
	<p>&copy; yuzo for <a href="http://www.noobtoob.com">NooBTooB</a>, 2010. |
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	<p>Add to <a href="http://del.icio.us/post?url=http://www.noobtoob.com/2010/07/noobtoob-ep-194-crackdown-2-prince-of-persia-joe-danger/&amp;title=NooBTooB Ep 194 - Crackdown 2, Prince of Persia, Joe Danger">del.icio.us</a></p>
	<p>Search blogs linking this post with <a href="http://www.technorati.com/search/http://www.noobtoob.com/2010/07/noobtoob-ep-194-crackdown-2-prince-of-persia-joe-danger/" title="Search on Technorati">Technorati</a></p>
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			<enclosure url="http://noobtoobfiles.com/podcasts/NooBTooB-Ep194-20100718.mp3" length="1" type="audio/mpeg"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>[youtube]xKEhvZsJmBU[/youtube]

Released July 19th, 2010
Games We've Been Playing 

	 (360) Crackdown 2: 2:02
	 (PS3) Joe Danger: 16:23
	 (360#124;PS3) Prince of Persia: The Forgotten Sands: 23:54

New Releases ...</itunes:subtitle>
		<itunes:summary>[youtube]xKEhvZsJmBU[/youtube]

Released July 19th, 2010
Games We've Been Playing 

	 (360) Crackdown 2: 2:02
	 (PS3) Joe Danger: 16:23
	 (360#124;PS3) Prince of Persia: The Forgotten Sands: 23:54

New Releases 

	 (DS) Dragon Quest IX: 34:55
	 (XBLA) Deathspank: 37:09
	 (XBLA) Deadliest Warrior: The Game: 39:14

Contests

	 Shoop #98 (wookiemonster)

	 Winner: "Baby zerg rush" by BalrogsBain


	 Donations

	 Mitch
	 Tyler



Call Ins 

	 Phone Number: 1-888-233-8480
	 E-Mail: feedback@noobtoob.com

	 oboecrazy - boom headshot
	 laphamking - resistance 2
	 fat jackie chan - our videogames art
	 little gene - games for hanzo


</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>Yuzo Watanabe  Tobin Coziahr</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
	</channel>
</rss>

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